![]() ![]() The fact that you can choose your individual character’s colour scheme is a pretty nice touch and a great callback to how older games coloured their player characters.īattles are simple enough, being a turn-based one-on-one monster battle for each encounter, that ends with the opposing monster either dead or caught by you. Not terrible, but it is a sharp contrast. ![]() The overall aesthetic of Monster Crown is definitely a homage to the Game Boy Colour, but it is a little uneven, with your character and monsters being very 8-bit inspired, yet the world has a more 16-bit flair in the way they look. The monster designs vary, there are ferocious-looking whale hybrids and living music notes that are charming enough to add to your party, there are some that look generic at best, the proverbial Ratatas and Spearows so to speak. This is your starter monster and it is a more interesting way to frame your choices than your typical fire, water, and grass. It is pretty funny that within the game’s world, instead of throwing a Pokéball of some sort, you instead basically throw out contracts to the monsters of Monster Crown, after dealing enough damage of course.Īfter learning the basics, you get to take a sort of quiz through a magazine that offers a specific monster for you based on your choices. The game starts out with a tutorial where you learn how to fight enemies and capture the monsters by making pacts with that. ![]() You play as a young tamer on Crown Island, helping out your father on the farm. ![]()
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